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= = Welcome to Goforit2012 Online Game! Here let's have fun learning and reading English with Lucky! **Story: **

//We have a dog named Lucky. Do you want to help him learn any skills? Do you want to see him grow up? Now you have the chance! After answering each question, Lucky will learn a skill and grow up slowly. Don't wait, let's begin now//!

Special Issues: //Game Based English language and culture learning//

**Instruction:**

// This course is designed to focus on English language and culture learning by using //// GBL. // // Teachers will consider ways in which students can learn more effectively and many ways in which computers can play a meaningful role in the classroom. // // "Unit1-Unit5" covers half of a semester, in which Junior 2 students will finish half of the textbook learning( !0 units for the whole book). The couse is taught in six weeks which contain an exam. // Course Objectives: // Students who successfully complete the course will be able to: // //1. Understand the target languages in each unit by listening, reading and learning in Task 1 of the Paths.// //2. Communicate orally with each other by using the target languages in the proper situation.// //3. Improve listening, reading ,speaking and writing skills to meet the literacy standard for middle school students.// //4.Engage the students by using GBL..// //5. Learn and understand English language and culture.//

//Textbook: // //**__ Go For it __****__ ! __** is a series of textbooks we are using to teach Junior middle school students in China, which is published by People's Education Press (PEP) in China. // //Methodology: // // This course will be conducted using game-based learning strategies. // // The course is organized to engage more students into a Puppy Keeping game, where students play a role as the owner of a puppy named "Lucky". In this game the "Owner" has to finish the tasks and missions in Grow Up Paths and Skills to raise up his or her "dog". // // Each activity keeps a record of the pursuits along these paths and Skills in a personal Activity's Log ,where you can see that owner's paths exploration and reports, Journal entries, Surveillance reports, and Skills updates. // //Grades: // // Grades will be derived from experience point (XPS) generated by various activities achieved in the conquest of this course game. Students will be able to gain XPS from participating in pilgrimages (readings, sound, and video presentations of course content) and quests (activities) that are recorded in their adventurer logs. Missions (projects) and at least one Raid (exam) allow student adventurers to gather larger "hauls" of experience points (XPs). Experience points (XPs) also can be gained through regular journal entries reflecting on one's personal learning experience and surveillance reports observing activities others pursue in the class. // //XPs are arranged into levels to help students experience their accomplishment in advancing through the game/course. Levels (the top 8) are bracketed for end of game/course grades. Plus and minus grades are calculated for the top and bottom (respectively) 10 XP ranges in each bracket.// //A = 240-300 XP// //B = 180-240 XP// //C = 120-180XP// //F = Under 120 XP// //XP values will be noted at each site. Player and Game Master work together to build XPs when good points are noted in the content analysis of a Pilgrimage or Quest, combined with personal reflections on that item. Journals are overall student reflections on the week's work, while Surveillance is content analysis and reflection on others' work that week. Mission Updates are reflections on Mission work, as well as listing of Mission accomplishments for the week to be used to guide claims of Mission XPs. Typically, XPs are awarded for each point made, with some pilgrimages especially affording opportunity for more total XP earnings than others. A "good point" comes from statements of a sentence or more, not listings. Rarely a "good point" statement may also earn a quality XP, but not all sentences will necessarily serve as a "good point" statement in and of themselves. Special rules:// // Calendar: //(also linked in the SweetHome) - There is no formally recognized break in coursework for any other holidays. Most holidays have a formal observance of less than a week, so it should be possible to work around these times in a week's coursework. Please contact the teacher if there is a scheduling problem.//
 * 1) //__ Pilgrimages __ and __Quests__(about 50%, possibly more with substitutions for Journal or Surveillance work), will need to have some balance. Some pilgrimages and quests will be required, as noted, but there are more pilgrimages and quests than any one is expected to complete. //
 * Pilgrimages are listening, learning, reading, watching or doing exercises experiences that then are written up as a report . Longer experiences require longer write-ups and generate the possibility of more XPs. The quality of the write-up matters in terms of what one has gained and understands. Most pilgrimages are worth up to 5 XPs (usually) or up to 10XPs (for a fair number). At least 60% of Pilgrimage/Quest XPs must be from Pilgrimages.
 * Quests are typically Game and PPT learning experiences, where one is expected to learn and briefly play a game, then write about the experience from an educator's perspective. Most quests are worth up to 5XPs for a quality report that tells the results of GBL,
 * 1) //__ Skills __ (20%) - In Grow Up skills,students are required to complete the missions in Grow up Skills and Skill Updates. //
 * Students will spend one week on each skill. One skill will cost 10XPs, for up to 50XPs, with the educational outcome of dialogues, Dramas or Essays which can be posted in Skill Activities,
 * Skill Updates are expected weekly - but only one update per week is permitted. See below note under Journals and Surveillance concerning "late" updates (i.e., no late updates). Skill Updates earn up to 3 XPs each for a total of 15 XPs. There is no make-up or trade for missed Skill reports.
 * 1) //__ Journals __ and __Surveillance__(15%) - Journals and Surveillance are relatively easy ways to get XPs, but an Adventurer may not get credit for more than one each per week (one Journal entry and one Surveillance report). Therefore, Journals and Surveillance cannot be done late, because that would yield more than one per week. //__ Raids __ (10%) - Raids function like exams to ensure that students have gained the expected knowledge base from course activities. Generally, raid questions will come from pilgrimage content acquisition, but can be drawn to a lesser extent from quests, and possibly even from missions (especially the background and preparation materials). Only a BOSS Raid (like a Final Exam) is planned initially, although there is a slight possibility of lesser raid opportunities for extra credit as may be determined appropriate by the Game Master (Teacher). Further information on the BOSS Raid is linked in the Wonderland city square. //
 * Additional pilgrimages and quests can make up for missed Journal or Surveillance XPs.
 * Journal and Surveillance Reports are worth up to 3 XPs each, with an option for extra points awarded for particularly thorough Surveillance Reports. Journal entries have a far less likely possibility for extra points.
 * 1) //__ Power-ups __ (5%) - Power-ups are extra points that will be given for certain accomplishments at various times during the course, as noted on the Power-ups page. Power-ups help ensure that students pursue optimum study strategies with regard to making good choices of material to consider and keeping up with work to be done in a timely fashion. Information on Power Ups is linked to the wiki sidebar. //

Disclaimer:

//This syllabus is a good faith effort to predict how this course will proceed.// //Holly and Mary (the creator and member teachers) reserves the right to make any changes as may be deemed necessary or desirable without advance notice.//